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See what you can make from the Government Design Principles.

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Making something simple to use is much harder

Source: Government Design Principles · Selected principles

If you don’t know what the user needs are, you won’t build the right thing.

Source: Government Design Principles · Selected principles

Knowledge set

A cover introduces the topic. The following cards explain it, step by step.

Build around the user.

Five selected principles for designing and improving a service.

Source: Government Design Principles · Selected principles

1 / 6

Research before assuming.

Find out what people need. Use research, data and conversations; what people ask for may differ from what they need.

Source: Government Design Principles · Selected principles

2 / 6

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Let real use inform decisions.

Observe existing services and test with users. Keep using evidence and analytics after launch.

Source: Government Design Principles · Selected principles

3 / 6

Make it simple to use.

A simple-looking interface is not enough. Do the hard work behind the scenes to reduce the effort for users.

Source: Government Design Principles · Selected principles

4 / 6

Keep improving.

Test with real users, refine the service, and remove what does not work. Treat unsuccessful attempts as lessons.

Source: Government Design Principles · Selected principles

5 / 6

Be consistent, not uniform.

Use familiar language and design patterns wherever possible. Keep the approach consistent when circumstances differ.

Source: Government Design Principles · Selected principles

6 / 6

View source text

Government Design Principles · Selected principles

1. Start with user needs Service design starts with identifying user needs. If you don’t know what the user needs are, you won’t build the right thing. Do research, analyse data, talk to users. Don’t make assumptions. Have empathy for users, and remember that what they ask for isn’t always what they need. 3. Design with data In most cases, we can learn from real world behaviour by looking at how existing services are used. Let data drive decision-making, not hunches or guesswork. Keep doing that after taking your service live, prototyping and testing with users then iterating in response. Analytics should be built-in, always on and easy to read. They’re an essential tool. 4. Do the hard work to make it simple Making something look simple is easy. Making something simple to use is much harder - especially when the underlying systems are complex - but that’s what we should be doing. Don’t take “It’s always been that way” for an answer. It’s usually more and harder work to make things simple, but it’s the right thing to do. 5. Iterate. Then iterate again The best way to build good services is to start small and iterate wildly. Release minimum viable products early, test them with actual users, move from alpha to beta to live adding features, deleting things that don’t work and making refinements based on feedback. Iteration reduces risk. It makes big failures unlikely and turns small failures into lessons. If a prototype isn’t working, don’t be afraid to scrap it and start again. 9. Be consistent, not uniform We should use the same language and the same design patterns wherever possible. This helps people get familiar with our services, but when this isn’t possible we should make sure our approach is consistent.

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